( Originally published on Gamasutra .) Imagine being able to hire someone to wrangle up a herd of users to provide you with critical infor...
Monday, April 21, 2014
Monday, December 2, 2013
![Your Eyes are a Steadicam](/hgCh3RaSOUY/s72-c/catwatch1.gif)
Your Eyes are a Steadicam
Or "How the Brain Handles Visual Information About Movement" "Why don't things look shaky when I jump or run like when ...
Labels: brain, deadly neurotoxin, eye tracking, how things work, kinetosis, motion sickness, questions, saccades, simulation sickness, smooth pursuit, Vestibulo-ocular reflex, virtual reality, vision
Monday, November 18, 2013
![Monitoring the Body to Spy on the Brain - Part 2: How?](/Screen+Shot+2013-11-17+at+2.02.50+PM1.png)
Monitoring the Body to Spy on the Brain - Part 2: How?
[Part 1] Welcome back, imaginary game developer. So now that we know why you might want to include physiological data in your user-testin...
Labels: biofeedback, brain, emotions, experimental design, games, HCI, physiology, testing, the biofeedback series, user testing, video games
![Monitoring the Body to Spy on the Brain - Part 1: Why?](/8P4uKU14dn8/s72-c/tumblr_lzvvargGtv1r35u6do1_5001.gif)
Monitoring the Body to Spy on the Brain - Part 1: Why?
Remember when we were talking about brain waves , and I started talking about the practical applications of using EEG to tell how engaged p...
Labels: biofeedback, brain, emotions, experimental design, games, HCI, physiology, testing, the biofeedback series, user testing, video games
Monday, October 14, 2013
![On "Brain Waves"](/09qM22Qg4uo/s72-c/Its_so_fluffy_text_big1.gif)
On "Brain Waves"
So I'm sitting in class the other day talking about the nervous system and the brain and how if you chop a brain in half some really ...
Labels: biofeedback, brain, brain waves, brainwaves, EEG, Electroencephalography, how things work, nerves, Neural oscillations
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