( Originally published on Gamasutra .) Imagine being able to hire someone to wrangle up a herd of users to provide you with critical infor...
Monday, April 21, 2014
Monday, December 2, 2013
Your Eyes are a Steadicam
Or "How the Brain Handles Visual Information About Movement" "Why don't things look shaky when I jump or run like when ...
Labels: brain, deadly neurotoxin, eye tracking, how things work, kinetosis, motion sickness, questions, saccades, simulation sickness, smooth pursuit, Vestibulo-ocular reflex, virtual reality, vision
Monday, November 18, 2013
Monitoring the Body to Spy on the Brain - Part 2: How?
[Part 1] Welcome back, imaginary game developer. So now that we know why you might want to include physiological data in your user-testin...
Labels: biofeedback, brain, emotions, experimental design, games, HCI, physiology, testing, the biofeedback series, user testing, video games
Monitoring the Body to Spy on the Brain - Part 1: Why?
Remember when we were talking about brain waves , and I started talking about the practical applications of using EEG to tell how engaged p...
Labels: biofeedback, brain, emotions, experimental design, games, HCI, physiology, testing, the biofeedback series, user testing, video games
Monday, October 14, 2013
On "Brain Waves"
So I'm sitting in class the other day talking about the nervous system and the brain and how if you chop a brain in half some really ...
Labels: biofeedback, brain, brain waves, brainwaves, EEG, Electroencephalography, how things work, nerves, Neural oscillations
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